Super Mario 64 Memory Lane Rom Hack Download

Super Mario Bros 64 Seeing ROM hacks for Mario games, or indeed any Nintendo classic is hardly unusual. For those unaware of the term, this is essentially where existing assets from a game are. Just simply open up a Super Mario 64 ROM file, and then you can click the 'Reduce the AA!' Button if the ROM is compatible. Once the button is pressed, it will create a new ROM file with the '.ra' prefixed to the extension. For example, using the rom file 'sm64.z64' will generate a new rom called 'sm64.ra.z64'. We would like to show you a description here but the site won’t allow us.

Nintendo - 64 Emulators


Popular Emulators
NameDescription
m64pm64p is an open-source, plugin-based Nintendo 64 emulator maintained by loganmc10. The project bundles Mupen64Plus with GLideN64, as well as its own frontend, input plugin, and netplay support.
This is likely the most compatible N64 emulator you're going to come across. It can play games like Resident Evil 2, Rogue Squadron, Pokemon Snap, and World Driver Championship 'out-of-the-box' (without the need to fiddle with settings, plugins, or anything of the sort).
Nemu64After three years of undergoing the responsibilities of change the weakening dedication to what was once the most famous emulator firmed on 2003 when the last version 0.8 was released. Today it is known to be very unorthodox after zilmar's contributions but supports video and audio recording. Co-author LaC--one of the biggest names in the N64 scene for the time--designed probably the strongest sound emulation plugin period for the N64: a practical combination of the merits of Jabo's DirectSound, Azimer's sound plugin, and the No Sound plugin. The plugin support is very poor, and only the graphics plugin can be changed. This is still yet another emulator supporting special features in games that no other emulator does for the N64 while its uniquity is not only promising. Its system requirements were very high for its time. It is the first emulator to support NetPlay and does so more accurately than the later hack Project64k but is still the slowest emulator supporting NetPlay.
Project64 NetplayProject64 Netplay is a way to play Nintendo 64 games with anyone in the world from your own couch. Everyone needs the same save file for the game to operate; this is automated using a friendly easy to use script bundled with the emulator. It uses the same core framework vanilla Project64 core uses so you do not have to learn new things. It does not use Kailera (a very old ancient protocol used for Netplay in the past) and instead uses an in house protocol for maximum compatibility.
UltraHLEThis is the legendary UltraHLE, the first N64 emulator to run commercial games. It even has sound and joystick support (the joystick support isn't too great, though).
The initial release could play 17 games, but, with the help of updated ultra.ini files, it can now support many more. It was discontinued 6 hours after it's initial release, but it's now being worked on again. You'll need at least a P2-233 system to use it. It runs on Glide, so a 3dfx card or a Glide-wrapper is required. Here's a compatibility list created by Demi.
Ultra.ini is a modified version of the Ultra.ini file that originally came with UltraHLE. It adds support for more games, improves games that already worked, and has lots of optional cheats.
UltraHLP is a tool for UltraHLE that makes it support two players, fixes bugs such as the Mario jump bug, allows you to define up to 16 buttons on a controller, and much more!
UltraHLE-Z is a TOTALLY unofficial release of UltraHLE which features a whole load of stuff, including the Voodoo 3 patch, so it's worth a try. And, I'm adding this if you don't get it: Don't bug the UltraHLE authors about this one. They didn't put this stuff together.
This is an unofficial release of UHLE by L@G, with speed fixes and compatability with Windows XP Voodoo drivers added. If you need Glide2x.dll, then head on over to the Glide Wrappers page and download one.
This is a fix for Voodoo 3 and Banshee users that are having problems running UltraHLE.


Other Emulators
NameDescription
19641964 is a Nintendo emulator made by Schibo and Rice. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
ApolloApollo is another N64 emulator project, but no progress has been published in several years. In this year of idle activity in the N64 scene Azimer promises soon 'something out the door'.
Blade64Blade64 is another outdated Nintendo 64 emulator albeit not as experimental as Dream64. It does support a few select commerical games.
CornCorn is by far the fastest Nintendo 64 emulator that supports commercial games. The graphics engine requires at least DirectX 6.1, and the sound emulation produces greatly for those select few playable games. It uses no plugin system.
DaedalusDaedalus is another Nintendo 64 emulator project thanks to many contributors that supports commercial games and was succeeded by Nemu64 in its time. The sound plugin is one of Azimer's many old versions and can be succeeded by Corn's sound engine.
Daedalus-LkbThis is a modified version written by Lkb, of the Nintendo 64 emulator
Daedalus.
Dream64This is an experimental emulator not designed to emulate commercial images. A few opcodes are supported.
Mupen64Mupen64 is a n64 emulator desgined to be multi-OS. It has been developped on/for Linux originally but the emulator has already been ported succesfully on Windows and MacOSX for example. Actually the program can be easily ported on all OS supported by the SDL library.
In its current state, the emulator is highly compatible and use a plugin system. With the correct plugins (``correct' can be computer dependent), it can achieve nearly perfect graphics and sound in many games.
The biggest problem of this emulator until now was its speed but now it's progressively changing with a totally new core and there's still a huge room for improvements.
Mupen64PlusMupen64Plus is based off of mupen64, originally created by Hacktarux. This package contains only the Mupen64Plus core library. For a fully functional emulator, the user must also install graphics, sound, input, and RSP plugins, as well as a user interface program (called a front-end).
N64 VMThis N64 emulator that can run a few commercial games such as
Super Mario 64 and Mario Kart 64. It also has controller support, but there's no
sound support.
NICE64NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NIN64NIN64 runs quite a few demos, and it runs them fast. However, it can't
run any commercial games yet. It supports controllers too, but there's no sound. It comes
in 2 languages, English or Spanish.
NINCEST 64This is a new Nintendo 64 emulator coded by faraway (whom many of you
know from the irc channel, #emu, on efnet). It can currently run the FireDemo (slowly),
N64 Stars, and maybe even some other demos.
NSFEFormerly known as Reality 64, this is a CPU-only emulator currently.
This means you won't see it run any games, nor will you see any graphics. This emulator
has been discontinued as of 1/18/99. The files will remain online simply for reference.
PaganPagan is a non-commercial Nintendo 64 emulator from long ago. It supports the frame buffer effect in almost all of the demo images.
PC64PC64 can supposedly run Mario64 and Rampage2 slowly. It uses Glide for
graphics, but no HLE is implemented yet.
Project UnrealityThis was the first Nintendo 64 emulator ever attempted, and it proved that
N64 emulation IS possible. It can run many N64 demos, and show some opening screens from
Mortal Kombat Trilogy and the WaveRace64 N64 logo screen. It has been discontinued.
Project64Project64 is a completely free and open-source emulator for the Nintendo 64 and 64DD written in C++.
Capable of playing your favorite N64 games on your PC with high definition graphics, excellent compatibility, save states, built-in cheat codes, and more.
A simple to use user interface, allowing games to just run out of the box with no configuring. Though if you want there are dozens of configuration options to make it work the way you want.
RAP64
SunsetSunset is a very promising N64 emulator that can run many demos and some
commercial games. Actually, many commercal games will load up and do stuff, but only some
are playable. It doesn't support HLE sound yet, but it supports controllers.
SupraHLEThis is a hacked, modified version of UltraHLE. It uses the core of
UltraHLE with hacked instructions.
TR64TR64 is a good Windows port of Truereality. It uses OpenGL for graphics
and can run Mario64 and some others. TR64 now has sound, but it requires DirectX 8.0.
This is an Ini File for TRWin64 Made by Spinal. You can check the homepage at
Nintendo64HQ.
TRwinTRWin is a great Windows port of TrueReality. It uses Direct3D for
graphics, and has quite a few options. It can play Mario64 at full speed, and it's
compatible with many more.
Ultra 64Ultra 64 only has some opcodes, memory, and registers emulated so far.
There does seem to be some kind of video display (no sound yet), but I couldn't get anything
to show up. It also has a debugger and a ROM header reader.
UltraHLE 2064This looks like a good N64 emulator that's still being
upgraded. One to keep your eyes on.


Nintendo - 64 Emulators on Other Platforms

Linux (5)
BeOS (1)
Macintosh (5)
Consoles
-- Gamecube (1)Super Mario 64 Memory Lane Rom Hack Download
Mario -- Playstation Portable (2)
-- Nintendo Wii (1)

Super Mario 64 Memory Lane Rom Hack Download Free


Java (1)
Android (1)
JavaScript (2)
Emulators on:
Windows
Linux
Macintosh
Consoles
iOS (iPhone)
Android
Windows Mobile
Others
Other Releases
Music
Hacks
Savestates
Cheats
Movies
Translations
ROMs (Public Domain)
Frontends
Technical Documents
Extenders
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Affiliates
Game Hacking.org

N64 Rom Memory Hacking (Paper Mario)

Edit on Github | Updated:

Super Mario 64 Memory Lane Rom Hack Download Full

24th March 2021

One excellent way to get started modifying your favourite game is to use memory hacking techniques. By learning what memory locations are used for specific functions you can perform all sorts of crazy cheats and start to get an understanding of how the game works internally.

The Youtube user known as Soul Umbreon has put together an excellent video tutorial for finding the memory locations of common statistics such as HP, items etc. The example is for the game Paper Mario but this technique should work for most if not all Nintendo 64 games.

How it works

So we know that anything that can change in a game will be stored in some sort of Writable memory such as RAM.

This means that there are a number of bytes in RAM which corrospond to an interesting value in-game such as the Lives of the Player, or well anything at all really.

Super Mario 64 Memory Lane Rom Hack Download

If we can find where these locations are we can change how the game behaves in real-time. But how do we find out where the values are located in the big blob of bytes known as RAM?

Just like finding anything we perform a search, if we know the current game lives are set to 3, then just loop over each byte in RAM until the value 3 and that should be the value right?!

Well sort of, it could be but the number 3 will also be used for many other non-lives related things in the game, for example an enemy could be located at position 3 on the Y axis etc. So we need to find out which location that has the number 3 corrosponds to the actual lives.

The technique is simple:

  1. Perform an initial memory search for the current value of the stat you want (e.g Lives or HP).
  2. Change the stat in the game, e.g loose a life.
  3. Now do a “sub-search” which will search within the results of the first search for the new value of lives.
  4. The results should have been vastly reduced
  5. Repeat until you only get a couple of values
  6. Then change these values and the one that increases your lives is the variable you want

Now you can lock these memory addresses if you don’t want the game to change the stat, e.g you won’t lose HP.

Try to document these addresses and share your findings with the community, any new cheat codes or information about what memory addresses are responsible for what are always appreciated.

Any information you share can then give other Reversers a head start when they look into the same game and hopefully they will build on what you found, creating even more value for the community.

Super Mario 64 Memory Lane Rom Hack Download Torrent

It is even possible to edit the memory of your favourite game on the original hardware, with no modifications required! Just use an old School Cheat Cartridge such as the Action Replay, Game Breaker or Equalizer cartridges.

These cartridges use a special syntax to tell the Nintendo 64 which memory addresses you want to modify and using that you can convert any cheat you have made in an emulator to run on physical hardware.

For example if you look for an Life cheat code for Action Replay it will have the same addresses shown in the video. You can then put this knowledge to the test and create your own cheat codes which run on physical Action Replay cartridges.

Super Mario 64 Memory Lane Rom Hack Download Pc

Memory Hacking is not exclusive to Emulators or cheat cartirdges, the PC gaming community has been using these methods for many years. One very popular tool is known as Cheat Engine and it performs the same functions but for any PC program.

Cheat engine can be very powerful so if you are interested check out the Guided Hacking Bible:

The Guided Hacking Bible is an excellent place to improve your memory editing skills using tools such as Cheat Engine